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Hey, level designer here! Thank you for your comment!

Actually all rooms were designed in a way that you can go through with any power! Some of the aren't as obvious, but you can do it. Every ability got an platforming aspect, so the gameplay keeps changing. Of course, as a dev I'm way more used to them, so its easier for me (as it is to any dev, playing his own game).

We are making a longer game for the post jam, so it has more time for you to get used to the weapons. So you wont be getting the hardest weapon (magnet) in the hardest rooms (spiked ones) lol! Hope it didnt ruin the experience for you, my job here was really rushed.

Also, if you like one weapon more than others, you can skip the other power ups, and finish the game with one weapon (any of them)!  That way the weapon change mechanic wont bother you. We also thought it would be easier if the game paused when you get hit, so you can plan your next moves with the next weapon. Just an ideia. :)

Thank you for your in depht comment, it will surely help us to make a better full release!

(+2)

Hey thanks for taking the time to reply! I think overall the level design was great especially given the timeframe so very good job! Don't worry, it wasn't the movement changing aspect that annoyed me that much, I think it was just compounded because the risk of death meant starting all over with the bug. Getting something that isn't as optimal when you only have one heart left felt a little scary then. That's a good point you mention about only taking one ability, that's neat that in theory you could just completely do the game with whatever you like best!

And yes I will say the magnet was probably the toughest for me and lead me to getting hurt a few times trying to figure it out lol. But again, suburb game you guys made! I look forward to the longer version!

Hey! We uploaded a bug free version today, if you want to try it. :) Also, if you have just one heart, picking up another ability will give you another heart. Sometimes its worth it. Also, every ability works as a checkpoint now.

Still working on a bigger world for the game. If you liked it, stay tuned, we will probably upload a new version next week! :D