Got to level 40 with almost 200 kori :)
Looks like teddy bear is the best item, combined with the sword, and a good skilltree.
Great game, love the concept. Its a good improvement over Fire & Brimstone, less luck, more skill based.
Hey! We uploaded a bug free version today, if you want to try it. :) Also, if you have just one heart, picking up another ability will give you another heart. Sometimes its worth it. Also, every ability works as a checkpoint now.
Still working on a bigger world for the game. If you liked it, stay tuned, we will probably upload a new version next week! :D
Hi, level designer here! Saying its a bit complex its a good enough feedback!
Yes, we are already working on more levels! And yeah, I think we had too much content for such a small game :P On the full release, with more levels, you will have more time to get used to each one!
Hope it didnt ruin the experience for you, and that you had some fun! :)
Hi! Level designer/musician here! Just here to say that if you didnt had any power swap in the game, you sure are a pro player lol! Once you get the 2nd power up, it changes the ability every time you get hit! xD
Anyways, thanks for trying our game :) I played yours too, love engaging story driven games like it!
Hey! Level designer here! Yeah, I have to agree, the difficulty ramps a little fast in our game lol. Unfortunately, I made the music for the game first, and ended up making the level design in the last few hours. I tested all rooms, but played the game as a whole only after the developing time ended. Obviously, its way easier playing one room at a time lol.
Anyways, hope you had some fun with it! We are already working on a full release, an this and other flaws are getting fixed. Thanks for your feedback, it helps a lot!
Hey, level designer here! Thank you for your comment!
Actually all rooms were designed in a way that you can go through with any power! Some of the aren't as obvious, but you can do it. Every ability got an platforming aspect, so the gameplay keeps changing. Of course, as a dev I'm way more used to them, so its easier for me (as it is to any dev, playing his own game).
We are making a longer game for the post jam, so it has more time for you to get used to the weapons. So you wont be getting the hardest weapon (magnet) in the hardest rooms (spiked ones) lol! Hope it didnt ruin the experience for you, my job here was really rushed.
Also, if you like one weapon more than others, you can skip the other power ups, and finish the game with one weapon (any of them)! That way the weapon change mechanic wont bother you. We also thought it would be easier if the game paused when you get hit, so you can plan your next moves with the next weapon. Just an ideia. :)
Thank you for your in depht comment, it will surely help us to make a better full release!
Hi! Musician/level designer here. Glad to hear that you liked the music! Comparing it with kirby is a very good compliment! :D
About the checkpoint.. Yeah, I misplaced the last one so it wasn't working. :( Too bad, if you die in the last screen, the game sends you back to the toughest section. I only noticed it after the voting phase started. We already fixed it for a post jam version, but it seems to bother a lot of people here (and with good reason).
Anyways, thanks for the feedback!
Hey! Musician/level designer here. Glad to know you noticed it, your comment made my day! :D Actually I was meant to only make the music for the game, but we where running out of time and I ended up making all level design in the last few hours. It was my first time doing level design, so it was really stressful to make it so fast!
Good job making a crafting game out of control! At first I thought the inventory was too small, but then I realized that you can store stuff on the wheel and had that "oh" moment! I think having an infinite linear world is a great twist (pun intended) on the genre. I think it could work as a full release!
Glad you liked it! Pro tip: If you like one the weapons more than others, you can skip the other pickups, so you stay with your favorite weapon. ;) Though you have to stick with the first weapon until you take the one you like. If you like speed running, I recommend taking spike imunity, then jet pack. :)
Hey, nice concept, going out of control on high speeds. I think that being unable to turn the car will make the player want to go slower though. Maybe when you go faster, the car turns faster when you press left and right, so its harder to control. That way the player will want to go fast but the game will be harder. Just an idea. :)