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A fun take on the bullet-hell "out of control character" type of game in this jam. While I like the general concept, and think you did a pretty good job at implementing it, I have just a couple bits of feedback.

  • The audio gets really repetitive really quick. This can be avoided by adding some variants of the shooting noise into the game. (Perhaps 2-3 noises for the player, 2-3 for red enemies and 2-3 for blue, or something along those lines, however I know that's easier said than done in a game jam haha).
  • I sorta cheesed the game, because I realised if you hold left, you're pretty much impossible to be shot at. Using this tactic I got to 100 health, and decided to quit. :P This can probably be avoided by adjusting the way you spawn enemies, but also maybe changing the way enemies shoot. If the enemies shoot towards where I'm going, that would require me to dodge (although make the game a lot harder), OR you can give the enemies shots a bit of spread, randomising their shooting patterns a little bit.

Overall though, great effort, I'd love to see this idea explored further.