What do you mean by game pause? Do you mean like screen shake type stuff?
Viewing post in Own Worst Enemy jam comments
One of the components of game feel is making the game pause for a couple of frames when you hit something or do something as it gives a weighty feel, but in this game it would also give you a couple extra frames to think about where you want to go next? Overall the game does feel very good to control, it just feels like hitting the squares should have a bit more feedback?
We'll definitely work on adding juice in post jam versions of the game, but we weren't even able to accomplish all of our main goals due to time restrictions. Hopefully the upcoming versions of the game will add a lot of game feel as well as improve the overall design. Thanks for the feedback and for checking it out!