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Day 6 update:

It has been quite a while since I made a last update, there were few changes so let's get to them.

Internal changes

So the biggest changes from the beginning. When I started, I wanted to make this game solo, test my limits and learn from it, but then I decided to make a team. So without further ado, let me introduce you to Death by Boredom, the story writer of our team and Byroniko, the sound composer. So from now on it's us three working on this game.

Programming changes

For the past three days I have been learning about AI and how to implement it into the game. I am still not good in it, but the important part is that it is in the game and the enemies have basic AI. At the current moment it is not yet in presentable state though.

Pixel Art changes

Because my pixel art skills are not on the level are not on a level where I would feel they are usable in the game. For that reason I have made the decision to use assets. I understand that it won't be as origininal as if I or somebody from my team made them, but I decided for it with the knowledge that the game will look better this way.

Level concept Video

(This is the beginning of the level at the current moment.)