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Heya... Really great start! I cant see where i can add my own vrm and objects and dance/movement files... any help? :)

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Hi,you can load your own avatar if it is vrm format(your can make vrm avatar use vroid app,and download vrm avatar from vroidhub),and you can open your local vrm avatar like this:

1.push your vrm avatar file into oculus quest.(using sidequest app or adb command line for example:adb push xxx.vrm /sdcard/)

2.press the "Avatar" button in the DDM(Dance Dance Maker), and you will see the load vrm dialog,then navigate to your vrm file path and open it.(If you want to navigate your path to sdcard root,simply press the first line ".." in the opened vrm file dialog)

For animation cases,you need a custom tool to convert FBX animations into DDM supported format,and then load it like the above process,but press "Anim" button instead,it will open anim file load dialog.  Or you can wait for an upgrade, DDM will support BVH animation directly.

For temp animation solution, you can send the animation you want to use to me,and I'll convert it for you(.FBX to .anim format).

Awesome!

Thanks for the great explanation! I use VRM format already and use vroid and VMC and various other programs! I honestly spent a while looking for the default folders where you have everything, I was expecting the vrm’s and .anime files to be in the Cobb folder for your program! lol

I use FBX also, what formats does ddm currently support and when will BVH become available? :)

Can I also add my own objects etc to use in scene in a similar way to how you describe above?

Thanks so much for taking the time to give such a full explanation! :)

BVH will be supported in the next update,maybe 2 weeks later?


the fbx converter will be ready in 2 days,and I'll post it here in itch,but you need install unity game engine to use it,it is based on unity
 

i have unity installed. ;)

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Hi,I uploaded the FBX convert tool to github,check it out at:https://github.com/LucSkyward/DDMAnimTools

It's easy to convert FBX if you get used to this tool,2 steps totally:1.convert FBX to unity anims. 2.convert unity anims to DDM anims.

Yeh took me a week or so before I found a compatible model and realized I had to rename the animations so Unity could use them. It did not like the default blender naming. But once I managed to do one others were easy.

Oh! I’m a dancer, and i saw that you have tracking enabled, how do I load my vrm and track my upper body onto my vrm? :) I was also hoping to export the .anime files to be able to use them elsewhere…. Possible? :D

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currently it only tracks your hands,not upper bodies,I'm thinking add pose recognize feature and export animation features too,but not on schedule yet.


I'm working on embedding web browser inside DDM,so you can download everything you need within DDM,animation,models,music,etc.


Maybe pose recognize will come after web browser feature.

That all sounds really awesome… i was thinking about tracking on quest the other day… with hand tracking, you could strap the controllers to your feet and gain a kind of full body tracing…

Where do I find the hand tracking option? :)

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Make sure your quest is updated to latest version;enable hand tracking feature in settings;Open DDM,and put controllers away,your hands should appear automatically.