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(+1)

Seems like all the other comments mentioned what I would say.

A small bug, if you hug a wall, you can shoot through it as the bullet is spawned far from the character.

For the difficult, it would be interesting to have a little less health. And for recovering health, return only half way to 100% (if near to 0%, get 50%, if at around 80, go to 90%) I think it would give that feeling of just delaying the certain defeat (better when used with high-scores)

Thanks for playing and for the feedback.

That's a neat system for restoring health (or stability in this case). I will keep that in mind for future projects or should I continue work on this game.