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(1 edit)

(@lootss This is a translation of the comment I left in French on the gamepage, so you don’t have to read it twice).

I came across your game using the randomizer.

It’s pretty fun, it’s cool that you’ve implemented a lot of randomness in the behavior of the different bots (I don’t think they’re very deterministic?).

It allows you to have different games, especially since it took me 3 tries before I won :) Just enough time to get used to the mechanics of the game.

Your choice of colors looks… doubtful to stay polite :D I don’t know if it’s intentional or if you just didn’t know what to choose? Maybe for a very old (and ugly) arcade look?

A small progression in several levels/difficulties would have greatly increased the lifespan for not much work. For example by simply increasing the number of bots!

The hitboxes look pixel perfect or almost perfect (easy considering the sprites :P)

It lacks a little chiptune music. I just realized that I forgot to check a box in my own submission to reactivate mine, so thanks lol.

Eventually implement some AI of the bots to target the closest player/bots, level design with obstacles, …

In any case it’s over, so you’ve managed well the ratio of (personal challenge / time available) to make a complete mini-game!

Translated with www.DeepL.com/Translator (and myself proofreading a few mistakes)