didnt know if i should expect it to be a shooter or a skill-based platformer, i guess closer to the second? all in all i enjoyed the visuals, altough i struggled to find a connection with the theme, the music was enjoyable the first 4 or 5 loops, but quickly wore out, the plattforms were quite narrow, and several jumps took the character off-screen, meaning it was more challenging to aim your landings, perhaps the game would be more accesible if it had wider surfaces, or a larger screen?
all in all this is a very good project for a weeks worth of development, and i'd love to see what it could be if development continued, even after the jam ^~^