as a master of powerpoint you already know ofcourse, but i hope to see you take advantage of the built-in IDE for VBA (visual basic for aplications), which as you ofcourse know, has an available editor, care to remind, was the shortcut for that one ALT+F11?
Nyan Doggo
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Thanks for the feedback!,
This comment really made my day ^~^
we originally had an idea that the game would have the tactical element of "be carefull how you craft, cuz thats the order you cast spells in", but i think in hindsight we've come to realize that our implementation of this mechanic was not done well, keep an eye out, and there might be an update comming soon!
a great idea, for me it was unfortunatley a bit buggy, im guessing we've had similar issues on that end.
i liked the sprites and artstyle, yet i would have liked it even more if the movement matched the visuals, i was expecting a stepwise bit-animation, and the floaty movement felt a bit out of place with the visuals,
the sounds had a nice oumph to them, without beeing to deep, the enviroment was a bit bland, as the stonewalls and the stone-floor was difficult to tell apart, however the overall aesthetic was pleasing,
the gameplay was hectic, i had seconds from the enemies reached me and until i had crafted the correct spell, it felt really tense,
a great submission!
overall, an impressive effort, i do miss the element of "crafting", not necessarily in the classical style, but perhaps, something beyond a categorical selection-system, the visual aspect and gameplay was however more unique then i expected, and i was pleasantly surprised by this submission,
well done!
great fit for the theme, and a touch of character, which is always nice in JamGames, i was confused at first about why the crafting seemingly "didnt work", until i realized it took some time, i think perhaps, a more gradual tutorial might be a thing to consider for a future project, but all in all i found it fun running around that little workshop, this happy slime just made 300 gold
didnt know if i should expect it to be a shooter or a skill-based platformer, i guess closer to the second? all in all i enjoyed the visuals, altough i struggled to find a connection with the theme, the music was enjoyable the first 4 or 5 loops, but quickly wore out, the plattforms were quite narrow, and several jumps took the character off-screen, meaning it was more challenging to aim your landings, perhaps the game would be more accesible if it had wider surfaces, or a larger screen?
all in all this is a very good project for a weeks worth of development, and i'd love to see what it could be if development continued, even after the jam ^~^
a complete game, again, this is always a sign of a good job.
the truck seems to spawn at the same point on the world-map no matter where i left from, and there are a few collision-problems ( or lack thereoff ) specificly in the industrial offload area, where i could basicly reverse the truck as far as i wanted beyond the pump...
the truck also flips when you are done offloading, which i thought was a bit strange.
minor bugs aside, it's a fun premise.