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Nyan Doggo

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A member registered Oct 10, 2019 · View creator page →

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as a master of powerpoint you already know ofcourse, but i hope to see you take advantage of the built-in IDE for VBA (visual basic for aplications), which as you ofcourse know, has an available editor, care to remind, was the shortcut for that one ALT+F11?

Thanks for the great feedback, i might have a build up today that is a bit more intuitive, and hopefully less buggy 😅

Thanks for the feedback!,
This comment really made my day ^~^

we originally had an idea that the game would have the tactical element of "be carefull how you craft, cuz thats the order you cast spells in", but i think in hindsight we've come to realize that our implementation of this mechanic was not done well, keep an eye out, and there might be an update comming soon!

a great idea, for me it was unfortunatley a bit buggy, im guessing we've had similar issues on that end.

i liked the sprites and artstyle, yet i would have liked it even more if the movement matched the visuals, i was expecting a stepwise bit-animation, and the floaty movement felt a bit out of place with the visuals,

the sounds had a nice oumph to them, without beeing to deep, the enviroment was a bit bland, as the stonewalls and the stone-floor was difficult to tell apart, however the overall aesthetic was pleasing,

the gameplay was hectic, i had seconds from the enemies reached me and until i had crafted the correct spell, it felt really tense,

a great submission!

Thank you for the feedback, we'll add these to our todo-list for a potential update to the game :)

Thanks for your support on discord, as a comment here on itch, for anyone else experiencing problems with the menu-ui not disabling, please reach out to us so we can attempt to adress this in a potential update ^~^

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Thanks for the bug-report =!^~^!=
we sincerely appreciate this, and thanks for playing our game, it's been a learning-experience for both me and the artist, glad you liked it!

overall, an impressive effort, i do miss the element of "crafting", not necessarily in the classical style, but perhaps, something beyond a categorical selection-system, the visual aspect and gameplay was however more unique then i expected, and i was pleasantly surprised by this submission,

well done!

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oh, that is odd, it doesn't correlate with the tests we've run on our team.
would you mind sending a screenshot of what happens when you launch the application after unzipping the download file?
either as an attachment to a comment or as a message on discord: Nyan_Doggo#0343

great fit for the theme, and a touch of character, which is always nice in JamGames, i was confused at first about why the crafting seemingly "didnt work", until i realized it took some time, i think perhaps, a more gradual tutorial might be a thing to consider for a future project, but all in all i found it fun running around that little workshop, this happy slime just made 300 gold

didnt know if i should expect it to be a shooter or a skill-based platformer, i guess closer to the second? all in all i enjoyed the visuals, altough i struggled to find a connection with the theme, the music was enjoyable the first 4 or 5 loops, but quickly wore out, the plattforms were quite narrow, and several jumps took the character off-screen, meaning it was more challenging to aim your landings, perhaps the game would be more accesible if it had wider surfaces, or a larger screen?

all in all this is a very good project for a weeks worth of development, and i'd love to see what it could be if development continued, even after the jam ^~^

unfortunately i feel that the game in its current state was not something i'm able to rate.

it seems that the text in the game expanded beyond the window it was displayed in, making me think there are some issues with the resolution, if however it was intentional then i guess "E for effort"?

despite the game being completed by the use of 2 keys, it fits the theme amazingly well, i was definitely surprised!

i loved the visuals

i didnt see a link with the theme, but i loved it none the less.

simple. yet fun, this is a game i could spend some time on, im not going to, but i could. with some polish this could be a full-fledged thingamajig, and altough the premise is simple, maybe somewhat to influenced by **that game**. i enjoyed it.

who doesnt love cats? =^¨^=

a complete game, again, this is always a sign of a good job.

the truck seems to spawn at the same point on the world-map no matter where i left from, and there are a few collision-problems ( or lack thereoff ) specificly in the industrial offload area, where i could basicly reverse the truck as far as i wanted beyond the pump...

the truck also flips when you are done offloading, which i thought was a bit strange.


minor bugs aside, it's a fun premise.

not only a finnished game, but a fun one, it took me a few mins to get the hang of things, but it was fun, i havent seen how it scales as i only played the first level, difficulty might ramp over time but the first "mission" was a tad easy.


overall amazing to deliver a functioning game on time.

among that select group of people delivering a functioning product! Amazing job in and of itself,

i played the first 10 levels, and it didnt heavily challenge me to complete the puzzles, but i must say its a great interpretation of the theme, and i realy love the premise, great job man!

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simple, yet oddly relaxing.... not the strongest contribution, but i played more then i'd like to admit.

just beeing among those delivering a proiduct that feels "finnished" is an amazing job!

promising idea, but the execution didnt cut it for me, the controlls felt a bit too clucnky. the visual style was great and the introduction was done well.

a different proiblem was that i didnt find an obvious way to resize the game, so that it would fit my monitors better.

wish there was a way to skip the "cutscene".... didn't fell satisfying to spend what seemede like about 3 minutes listening to an old lady, for 1 minute of gameplay...