a great idea, for me it was unfortunatley a bit buggy, im guessing we've had similar issues on that end.
i liked the sprites and artstyle, yet i would have liked it even more if the movement matched the visuals, i was expecting a stepwise bit-animation, and the floaty movement felt a bit out of place with the visuals,
the sounds had a nice oumph to them, without beeing to deep, the enviroment was a bit bland, as the stonewalls and the stone-floor was difficult to tell apart, however the overall aesthetic was pleasing,
the gameplay was hectic, i had seconds from the enemies reached me and until i had crafted the correct spell, it felt really tense,
a great submission!