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I love this game! The art all fits together. The color blends really well. There's the blue color of the clouds and the brown dirt ground. The ground pixel art looks very pleasing to look at. The floating of the ground though  (I mean the bottomest ground) is kinda weird. I would prefer seeing something else there, maybe like vines or something.

This game would benefit with having a coyote time mechanic. I'm not sure if you've implemented that, if you have then maybe you should consider increasing the buffer time? It is kinda frustrating jumping through those obstacles that are one on top of the other. Also I didn't find out about the ramp mechanic until I read the other person's comment.

I really like the vibe of this game, the character's art design and the feel of the setting. My favorite part though is those other stuff you put :P. I think you have the skills necessary to make a great game and story, so please keep it up.

Thank you! I am glad that you liked the art. I actually wanted to extend the ground further, but I kinda forgot about it at the end! I have plans to include "underground" stages in the future ;)

Thanks for the suggestion. This is actually the first time I've heard of the coyote time mechanic, and I think the game will definitely benefit from it. The difficulty was actually intentional as I kind of liked it, but I now see that it might actually be unenjoyable for others. With the coyote time mechanic, I think I can actually make much more interesting and enjoyable platform stages! I will also make a very simple visual to indicate jumping off the ramp so that it will be much less missable.

I am really happy to have been able to express the feeling through the game. Glad that you enjoyed those other stuff ;) Thank you so much!