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(+1)

this is super impressive in everything. the visuals are great, the gameplay is incredibly fun, and the audio is A+ quality. I love people who just embrace the goofyness and I wish I did it more often myself.  I love all the voice acting too. the controls are a bit fiddly which I guess is because the theme but just because it fits the jam theme doesn't mean it works great. I think you could have a lot more grace when it comes to hitting shots and collision. I think the idea of reshuffling card can be good but it also defeats the purpose of random cards so might want to weigh the benefits of both before you decide to put that in there. alltogether great work!

Cheers Squishy! Goofyness is my favourite part of GameJams, they lack the pressure of commercial projects to focus on seriousness or production value ;)

Thanks for the feedback! Agreed regarding the controls: I think controlling turning with the cards is always going to be pretty annoying and not really super satisfying (unless you get the perfect RNG) - going forward, we've discussed ideas for if we want to carry this on, like keeping the cards for abilities (i.e. shooting, speeding up / down, dropping bombs, etc) and using a more manual system for the actual steering aspect of the game. (Also would definitely add a cooldown to the 'refresh cards' button if we carry it on, it definitely is a bit too easy to reshuffle till you get what you need)

Thanks again for the in-depth feedback!