Cheers Squishy! Goofyness is my favourite part of GameJams, they lack the pressure of commercial projects to focus on seriousness or production value ;)
Thanks for the feedback! Agreed regarding the controls: I think controlling turning with the cards is always going to be pretty annoying and not really super satisfying (unless you get the perfect RNG) - going forward, we've discussed ideas for if we want to carry this on, like keeping the cards for abilities (i.e. shooting, speeding up / down, dropping bombs, etc) and using a more manual system for the actual steering aspect of the game. (Also would definitely add a cooldown to the 'refresh cards' button if we carry it on, it definitely is a bit too easy to reshuffle till you get what you need)
Thanks again for the in-depth feedback!