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Hey man thanks for trying it out, I'm glad you enjoyed it! Yeah I somehow missed that key which automatically enabled rag-dolling for every character in the game. It was for testing but I must have forgotten it since I haven't edited the script for a couple weeks.

When you say press "T" to fight are you referring to pressing "R" for sheathing/unsheathing the sword? If so, that was to make it more like RPG's where NPC's won't talk to you if you have a weapon drawn. Might have been a failed experiment though.

In any case, thanks for the feedback! I'll address the ragdoll button in a patch along with several other issues.

Yeah my bad, I meant "R".  Your welcome! 

Just FYI I did fix that "P" key bug along with a few others for anyone who plans to try it out. Details of the small patch are here: https://enygmatic.itch.io/ja-wizardman/devlog/165572/ja-wizardman-v11