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(1 edit)

Nickolas thanks a lot for such a deep feedback! We are very happy you enjoyed the game, even we made it too difficult and the gameplay a bit uncontrollable. Your idea with the grab delay is great! I’ll make something like that after the jam ends, that’s super useful for sure. We find that the map became too difficult for others since as always, while devs are testing the game they play it a lot so they can’t see if it is difficult or not. That’s why the game is unbalanced. But we wanted to make a focus on increasing your grab skills, to make streamers available to finish the game fast as possible if they play it a lot.

Anyway thanks again, I’ll try to implement the idea about crosshair you said and give the controls a bit more influence!

If only we had a week, rather than 72 hours right? 🤣
As I mentioned above, I actually think your map design was very intuitive! Just a bit hard to discern what was grabbable and what wasn't in the foreground. But you guys already have something special here, and with some playtesting and a little tweaking, it's only gonna become more so! 

(+1)

XD. A week will be our dream... I totally agree, play testing and tweaking will be very useful here, thanks again for your answer!