soo cute
got through the first half, and saved the rest for another day!
the whole thing feels like a short attention span aid
a great puzzle mechanic that proves my not-so-great problem-solving. yet, quite enjoyable! the atmosphere is surprisingly on point considering the simplicity of everything, the sound design is especially a highlight here! i did find some levels jumping to be overwhelmingly difficult considering the level before and after so that's worth mentioning
overall, very well done >:)
heyo! amazing tool with lots of great stuff, perhaps i'm missing something but I can't find a way for a text to display a value that's not just in local data but instead takes the variable from somewhere else, e.g. Player X: ob_plr.x and refresh data doesn't seem to be changing anything. Would appreciate the help, thanks in advance!
thank you so much! very useful feedback, the frog jump will be definitely reworked into something more convenient for everyone :) and please don't feel like you're doing something wrong! there are multiple ways to beat levels and some extra things were added on purpose so everyone can have their own way