On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The game definitely looks a lot better now, so that's pretty awesome. I still can't get over the controls though. It's not something you can explain away imo. Controls aren't really where you want the difficulty of a game to come from. If you consider some of the best "difficult" games - from Super Meat Boy to Dark Souls - they almost all have really good controls. The level design and puzzle design are where the difficulty should come from. I feel like the hint for the controls is a band-aid for a core gameplay issue that you would be better off just solving. Maybe have it be as simple as clicking moving Bobby in the direction you're looking or something. I think there are a lot of ways you can approach it, but this control scheme is fundamentally flawed.

It might suck to have to fix something big like that, but that's precisely why it was a smart move to get feedback on your game like this.  

Okay, in the next update I will do my best to fix the controls. Thanks m8 🙂