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Cool, such a great concept. I just wish the TNT detonations would be a bit more precise. Most often I would land so close to the trigger that I would have expected that it would blow up but it didn't. Really crazy how you did a 3d game in just 72 hours. Good job! :)

Yeah, you are totally right about TNT, I should have upscaled the hitbox a little bit but I had some unexpected work to do during the jam so i ended up being really tired and i didn't test it enough. Unfortunately 3D physics is pretty unpredictable sometimes but i really like it! I also suck at 2D pixel art so i found a really good workflow using blender + substance painter, pretty fast and i used only a few assets. I was planning to add some traps and power ups but time was running out... Thank you, I really appreciate your feedback!