That's great! Sometimes the random generation won't let you a chance to win but it's still really funny!
Klian
Creator of
Recent community posts
Yeah, you are totally right about TNT, I should have upscaled the hitbox a little bit but I had some unexpected work to do during the jam so i ended up being really tired and i didn't test it enough. Unfortunately 3D physics is pretty unpredictable sometimes but i really like it! I also suck at 2D pixel art so i found a really good workflow using blender + substance painter, pretty fast and i used only a few assets. I was planning to add some traps and power ups but time was running out... Thank you, I really appreciate your feedback!
Thank you very much for the advice! It was pretty hard to fine the right balance between line of sight and distance from character but i'll try improve it after the rating is over! I've not played your game yet but i'll do it once i'll be back home, it looks really nice! Thank you again for your feedback!
Thank you! You're giving me great ideas, i was thinking about converting the falling force to a higher TNT impulse so it would launch you higher if you are falling from a great hight! I totally agree about improve TNT explosions since it's a simple radial impulse and sometimes it can be really inaccurate. Thanks for your feedback, it mean a lot to me!