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BoomToTheTop - SpaceScoreJam#9's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 3.211 | 3.211 |
Sound | #35 | 3.000 | 3.000 |
Overall | #44 | 3.118 | 3.118 |
Theme | #45 | 3.474 | 3.474 |
Aesthetics | #58 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I take very fun with your game, music, sfx are well too ^^
good job
Nice idea, loved the slow motion and the game in general. Well done!
Honestly very impressive, what a unique idea and I love the slow-mo time, great job!
Nice concept. I faced some issues with TNT not blowing when I expected it to and the game was a little slow, however that has probably more to do with my slow laptop than with your game. Otherwise a nice and original game!
Interesting take on the concept, to say the least ! Visuals are great (BLOOM) and music is cool...very solid entry !
Thank you!
this is really good. this game needs more rating
Thank you! I really enjoyed this jam, all the games I tried so far are awesome even if they have some little issue since 72 hr is a really short time
Cool, such a great concept. I just wish the TNT detonations would be a bit more precise. Most often I would land so close to the trigger that I would have expected that it would blow up but it didn't. Really crazy how you did a 3d game in just 72 hours. Good job! :)
Yeah, you are totally right about TNT, I should have upscaled the hitbox a little bit but I had some unexpected work to do during the jam so i ended up being really tired and i didn't test it enough. Unfortunately 3D physics is pretty unpredictable sometimes but i really like it! I also suck at 2D pixel art so i found a really good workflow using blender + substance painter, pretty fast and i used only a few assets. I was planning to add some traps and power ups but time was running out... Thank you, I really appreciate your feedback!
I don't know if I'd rather have the slow-mo slow down the character but continue its momentum like it does in the game, or if it would feel better if it was actually slowing that momentum down. But it did make me feel like I was going to hit the top of the TNT at times, only to have me whiz right by it when letting go of the spacebar.
I also wish that you'd go flying even higher if you fell from a great height onto a TNT, like that extra force is now amplifying your ascent! It felt kinda random sometimes as to how high and in which direction the explosion would send me.
But overall, this submission has solid gameplay that's really easy to pick up. Kinda reminds me of Doodle Jump with slow-mo and explosions! I had a lot of fun with it, and I love the crystals in the background. 😀
Thank you! You're giving me great ideas, i was thinking about converting the falling force to a higher TNT impulse so it would launch you higher if you are falling from a great hight! I totally agree about improve TNT explosions since it's a simple radial impulse and sometimes it can be really inaccurate. Thanks for your feedback, it mean a lot to me!
No problem, glad I could help! 😄
Cool game, I like your slow mo mechanic, it's very fun to play and game fit theme very well
Character is too small and sometimes I cant see it cause character fade with background
Well Done!
Thank you very much for the advice! It was pretty hard to fine the right balance between line of sight and distance from character but i'll try improve it after the rating is over! I've not played your game yet but i'll do it once i'll be back home, it looks really nice! Thank you again for your feedback!
GOOD GAME
Thank you!
Hi the game was quite fun to play so good job with that.
The scene looked pretty cool too with the crystals in the background. Music was alright but I rate 2 stars as it's marketplace stuff. Have a go making your own it's easy and next time and you never know you could get a cheeky 5*. I use the free program called Lmms.
Thank you! I really suck as music composer but I'll give it a try in the future, really appreciated!