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Lovely game, and good use from procedural generation didn't feel like I ran into the same level. I like the upgraded system and how you contained all the game mechanics within the actually game level.  The monochrome pallete also make  key things like health and enemies stand out so much more. Looks really good.

One note is that it  would be nice to have  one jump when you're grappling,  it'd make it more fluid when scaling platforms or trying to land on another. 

yes, interesting point, i will keep that in the notes for the next updates, perhaps not a jump but a "swing" and launch to the side perhaps would be more fluid, thanks for the feedback!