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Thanks for the thorough explanation. I like the method of using easing functions, giving you tons of flexibility! This explains how you drew the line path in front of the circles, just take songtime and add a beat or two, put that in the easy function to get points for drawing the line!

I can't remember from playing, but does the scoring system have a hit window for late/early hits?

(1 edit) (+1)

Yeah! The scoring works like:

Name Timing window Points Bar effect
Nice! +-0.03s 1000 Increases bar by 1 unit
OK +-0.06s 500 Increases bar by 0.5 units
Boo... +-0.12s
0 Decreases bar by 1 unit
Miss +0.15s 0 Decreases bar by 1 unit

You can also score an extra boo if you hit a note 1 second away. It will not consume the note and you could still hit it again later. It was intended to prevent “cheesing” the third level if the player just kept hitting all 4 keys to the beat (but it’s not that effective right now)

Ah yes, that's hard spot to find to prevent cheesing. Like you want to allow playing notes outside the normal beats, but not so forgiving you can spam key presses during hard sections. (thanks again for the detailed overview)