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(+1)

My best score was 666666. 😈

Naw, it was 15050. Absolutely impressive when it comes to the art style though, and it reminds me of our game when it comes to just how hectic things end up getting! Between worrying about the rising lava pit and wondering exactly how many minions of Hell I'm hacking, this game's always keeping me on my toes!

I'm agreeing with other comments that more could be done to the general gameplay. I couldn't tell if you had put in things like score multipliers in there, but I think it'd be amazing if you killed a bunch of demons in one swing, and then you end it off on one of those spiders... and it gives you like x5 score boost to that one slice! Clicking from ring to ring also felt finicky at times, and I think there's interesting things you could do with them. Maybe some of them move really fast, or go invisible/can't be clicked for a moment before becoming available again. But if you use those rings, they give you even more points or something.

Overall, this game is aesthetic AF, to both the eyes and the ears! But if I were to give a suggestion on how to make it better, just go nuts with the score! Really indulge the player, make it feel good to do that slicing and dicing... This is Hell we're talking about! 😁

Thanks for the awesome feedback! I've fixed all the bugs if you are interested and uploaded it as bloody hell 2. Main difference is clicking the circles always works so the game is a lot smoother. Your game was great and when I'm back from the wage cage I'll leave a comment :)