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(+1)
  • Yep, I used GLES 2.0 =(
  • Writing competitive AI is on a to-do list, but my last one took me 2 days for simple physics based air combat 2D game. Not even close to 3h limit =)
  • True, also giving some time to move after cast is on my to-do list.
  • Thanks for pointing it out, I'll investigate it and try to fix

Thanks a lot for your feedback, I really needed it!