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(+1)

I like the effects of the fireballs and how they affect the terrain. SFX was pretty good too. The text at the top was a nice touch

Now for some criticism :)

  • It's a shame there's no browser version. Did you try OpenGL ES 2.0 or 3.0? (2.0 is recommended for web games)
  • Making it local co-op decreases your available audience. (Luckily I had someone around that I could grab to play against)
  • An AI would have been nice (but could be time-consuming)
  • Failing to cast a fireball while still having time left felt a bit harsh. (Could be made optional with a setting on the Menu)
  • There were a few typos but the only one that mattered to me was that both players were often labelled P1!
(+1)
  • Yep, I used GLES 2.0 =(
  • Writing competitive AI is on a to-do list, but my last one took me 2 days for simple physics based air combat 2D game. Not even close to 3h limit =)
  • True, also giving some time to move after cast is on my to-do list.
  • Thanks for pointing it out, I'll investigate it and try to fix

Thanks a lot for your feedback, I really needed it!