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(+1)

Hey Kayonji, 

You're indeed right, this is feedback we've been given from others and it's something we noticed ourselves. Unfortunately it was too late in the game jam to make those changes 😔 

I've been thinking about a few options and one may be to have it go vertically in the center, semi transparent, making it more opaque as it gets closer to the hit area. Hopefully that way your eyes move around the top, middle and bottom of the screen (but not necessarily the sides). 

The other option may be to just shift it further up, but then the user is focused going right to left and won't see much at the left, top or bottom. 

I'll do some looking around on UI best practices and see what works well.