Yes i already entered with an interesting idea. It is about the way objects from scene are dissasembled and reassembled as something else :D. For example you find and icecube and tea. You can split icecube into ice and cube objects. Then you can combine ice+tea = icetea. The way it works gives a lot of possibilities to mess with and have fun in the game. Also i finally started to use the new way of room definitions so the code is more readable.
Sadly, again time is short and there are new issues that i need to solve. So when i get to it the jam could be at the end dammit :-/.
Chris would you consider please adding vertical scrollbar into the adventuron IDE? It would be faster to click and drag the scrollbar than scrolling with mouse or key pressing. And maybe highlighting with some color small parts of the scrolling area to indicate where are booleans defined, where is on_start, where is on_describe etc... so you just click and the IDE jumps there. This is good when you write new boolean variable somewhere in the code for the first time and then you need to scroll manually (or ctrl+f search) to boolean section to define it there. Or if it is too much then an easier method would be alt+left and alt+right to jump between the defined sections.