Hey there. Thanks so much for the kind and helpful feedback.
3. So I was tied between two potential options: having players roll 1d4+1 down the line for stats with no option of rerolling or rearranging, or the system that made its way into the game. I agree that the level of manipulation that's currently possible isn't the most OSR thing ever, but I wanted some way to give the players some power in the process, as a stat spread of 1-4 is pretty dang low. However, I don't think that such a low stat spread is necessarily a bad thing, although upon reflection I might be leaning more towards the 1d4+1 model.
5. If a player has a 2 in, say, Finesse, they have a 25% chance of a mixed success. I think I agree that the stats could use a rework. Thanks for pulling it up.
The only justification I can think of for it is it forces the players to spend more luck, which makes the game more dangerous. Perhaps increasing the size of the heroes' luck pools?
Let me know what you think, and thanks again for the feedback. It means a lot to have someone look over your first game.