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(+1)

Godot can do 3D just fine. Stick with what you're best at.

What would you say about the low poly modelling part? Godot seems to have a PSX shader on github so only thing left is to be able to model low poly stuff.

Well, what you model in is up to you. Normally you will create your model in a 3D modeling software (i.e. Blender), then import the model into Godot. I imagine the pipeline is the same as Unity?