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Switching to Unity from Godot, is it a bad idea?

A topic by xxxtlgxxx created Aug 01, 2020 Views: 572 Replies: 6
Viewing posts 1 to 4

I have a pretty cool idea but the thing is I am not very good with Unity. I planned to make a 2D game before the jam began but the idea I have requires 3D low poly/PS1 styled graphics to be good/the way I imagined. How hard is low poly modelling, unity for someone who has little experience? 

Submitted(+1)

Godot can do 3D just fine. Stick with what you're best at.

What would you say about the low poly modelling part? Godot seems to have a PSX shader on github so only thing left is to be able to model low poly stuff.

Submitted

Well, what you model in is up to you. Normally you will create your model in a 3D modeling software (i.e. Blender), then import the model into Godot. I imagine the pipeline is the same as Unity?

Low poly modelling is really easy to do/model, but if you plan on having hand painted assets it becomes more difficult unless you know kinda how to draw ex: Texture Painting a Stylized Low Poly Ax in Blender - Exercise ...).

But if you only use pallets for flat colors and make good use of lighting/post processing from unity you can make it look beautiful too ex: ..Low Poly Nature Mech (Will be hand painted but i just wanted to ...

You can take a look here, it's an interesting source of information imo https://sundaysundae.co/how-to-make-low-poly-look-good/  .

As for the 3d unity programming.. it can be a little overwhelming for beginners if you plan on having complex systems, you can still try it if you think you have enough time, after all you get more experience from it even if you don't finish the game completely.

(+1)

I heard that Godot has some issues with 3D lightning and definitely lacks good docs. That's why I am thinking about switching to Unity although I have  little experience in it. Thanks, I will watch some low poly tutorials then will have to decide if Godot is reliable enough.

idk