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(+1)

This one is really neat. I think it's the best use of the theme I've seen so far. The control method is incredibly awkward and frustrating to use, though I think it could be automated if I had enough time to waste on that.

Unfortunately after trying it once I was never able to get past the main menu with either option again... I'm not sure if this is a glitch, deliberate, or just very bad luck.

(1 edit)

Well, the buttons in the main menu are randomised every time you launch the game: one quits it and another launches the game (so you can get there if you keep trying). I did it to build frustration before the game even starts, but thinking about removing it now, perhaps it was too much. Thanks for playing suffering!

The problem with doing it randomly is that you can end up with long runs where you just can't start the game. I actually ran into this with my game- originally it had a 50% chance of not starting up. Then I got a run of 6 or 7 "crashes" and decided that it wasn't going to work. What I really wanted to implement was a limit to the run length but I didn't have time to do that so I ended up just reducing the probability to something like 10%, making a long run of failures much less likely.