Well, the buttons in the main menu are randomised every time you launch the game: one quits it and another launches the game (so you can get there if you keep trying). I did it to build frustration before the game even starts, but thinking about removing it now, perhaps it was too much. Thanks for playing suffering!
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The problem with doing it randomly is that you can end up with long runs where you just can't start the game. I actually ran into this with my game- originally it had a 50% chance of not starting up. Then I got a run of 6 or 7 "crashes" and decided that it wasn't going to work. What I really wanted to implement was a limit to the run length but I didn't have time to do that so I ended up just reducing the probability to something like 10%, making a long run of failures much less likely.