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Wow are you a shitty games analyst? This is a surprisingly in depth write up.
You hit it on the head with bad but playable, I wanted to make a game that was totally beatable, not ridiculously frustrating, but horrible in every way.
The text over the player is the speed and direction of the player, which I didn't need to know, I just put it there because I thought it'd be funny. And the number counting up was so I could test whether the "cutscenes" were the right length and make adjustments. Then I left it in because it's funnier that way.

(+1)

Professional-ish game developer, plus years of experience both playing and making weird, broken, janky games.

I suspected the numbers were some sort of debug thing deliberately left in but wasn't sure.