Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Once again insightful and thorough feedback.
Thanks for checking out the game. I forced myself to only spend a few days on it as I have another game to build (4 month project) but I wanted to keep the creative mind going by working on something I have not before. 

1. Definitely something to consider when I refine this. I wanted to leave it open for the current RPG the people would be playing, but I think I can do a thematic version for the standalone when I do update this. 

2. Definitely needs editing there. I am inspired by Pratchett (clearly) so I should really concentrate on flow etc a bit more and will. 

3. <3 glad that part came through well!

4. Definitely agree. Will help with building the mood

5. An interesting consideration. I wanted the Judge to judge on whatever they wanted. The name of the invention (ie what it does) to even the silliness or art if the sketch. Another thing I can refine for the standalone, but wanted to keep open for an event for an RPG

6. Something I considered and now wish I had left the other way. I was just worried it would take too long to have people write their own, but thinking about it more, especially considering that the RPG might be a world of underwater creatures, it makes sense to have people write their own. 

7. Definitely agree, this was a design error. They are just meant to represent the total of 2d6 being rolled and I see now it is confusing. As for Catastrophe, it was always meant to be rolled after tinkering to see if the artificer tinkered too much or took the invention too far and it changed more than they planned. 

8. Another thing to consider for the standalone. I wanted the prize to be something the GM decides and is based on the RPG they are playing. 

9. Agreed, as a graphic designer (for well over 6 years now), I know I am going to redo the layout for this a few times till I am happy with it. I am going to agonize over shortening and tightening the text as well!

10. Agreed, this is balance checking and always takes a while with games. I just needed to quickly throw together a few characters. 

Thanks for the feedback!