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(+3)

I think some feedback i'd make on the game is that the camera makes it hard to do simple platforming, I think the cat should just stay center screen and have the camera fixed on it with the scroll. The way its set up is far too jarring atm. Also Since theres still time to fix this. I think the squash and stretch and rotation on the fish actually make it so the game doesn't fit the 64x64 limit. since doing both those actions actually require there to be more pixels on the screen than allowed. in one of the other games in this jam "Stone" you can see that when the projectiles fire diagonally the actual art of the projecting interpolates to keep it on the pixels allowed.  I think there might be a tool in unity that does this for you, but Im not too sure. Otherwise fixing the camera would easily make this one of the better games out right now. The art is also really cool and unique while clearly conveying what everything is meant to be. 

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Yes, this tripped me up too.  I hink it is a nice looking game overall, and it seems like it might be fun.  However, the way the camera switches makes it almost unplayable.

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thanks for checking it out, i will try to make there things better.

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Thanks for trying it out, i was thinking for making camera slowly go in both direction in future or maybe fix it and your advice for fish is really cool i am making extra animations for that now.

please wait for next update :D

Really like the updated art and camera, be careful with your scrolling and try to make it pixel perfect. How your scroll works right now puts you outside of the jam limitations, since when you scroll some pixels rest in between two pixel. That applies to both your X and Y scroll, in order to have pixel sit in between two pixel you'd actually have to go over the pixel limitation. You also want to make sure that your bubble animations stay on pixel, since they do the same thing,  as well as the parallax. The little marks left over from scratches are tilted so I would just tilt them to be straight and draw them in a way way where it feels like its turned. Otherwise the art is really great and I'm so glad you listen to peoples feedback, looking forward to see what else you can do with your game! 

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Thanks for such generous comment and about the camera, the 2d camera of the game engine i am using "godot" moves on decimal values and there is no built in way to convert it for pixel perfect scrolling, i am trying to find a way out but thats a research area. I really enjoyed making this game, hope you will see a good game at the end.