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The presentation is totally spot on. Love the aesthetics. 

I also think the minimal nature of the game works quite well in this case. As others have already mentioned, the beginning is a bit slow, but with a bit more variety (items, abilities, etc.) it could be a really cool "let's see how far I can get this time"-type of game.

I appreciate all the kind words, thank you! I was worried when I started because I am not the best at pixel art. But I normally try to throw games together for week jams, so I had a lot of time to experiment with different things. Yea the idea at first was to have it be you try to see how much gold you get. But I wasn't really able to flesh it out enough to be worth the multiple plays. 

originally with the equipment I wanted to do a heirloom system, because the game I based my original concept off of had the main character being a descendant who collects equipment that was passed down. So when you died, you would pick a piece of equipment you're wearing and that once piece gets saved for you next play through. But especially with how simple it is right now, that was a little OP.