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Random level generation and preliminary shooting mechanics are done. Would have hoped to have a little bit more of the AI behaviour complete by now.


TODO list:

    1. Complete bad guy behaviours
    2. More bad guy types
    3. Alert events
    4. More environment sprites
    5. Mission select 'level'
    6. Mission stuffs
    7. Level complete screen
    8. Save slots
    9. Sound
    10. Polish

    10 items, 10 days. Wouldn't mind a bit more time up my sleeve. Will have to pull my finger out the next couple of days.