Random level generation and preliminary shooting mechanics are done. Would have hoped to have a little bit more of the AI behaviour complete by now.
TODO list:
- Complete bad guy behaviours
- More bad guy types
- Alert events
- More environment sprites
- Mission select 'level'
- Mission stuffs
- Level complete screen
- Save slots
- Sound
- Polish
10 items, 10 days. Wouldn't mind a bit more time up my sleeve. Will have to pull my finger out the next couple of days.