So, Mouse is a a top down 2D cyberpunk rpg I've been working on and off on forever and ever. When I saw this Jam, I got an idea to take the same world into a completely different game. Still not 100% settled on the gameplay, but the gist is an unforgiving, stealthy platform shooter. I'm not the best pixel artist, but hopefully can put something decent together.
I like the 15 day timeframe, hopefully things can be a little more relaxed than the usual jam franticness. I'm happy with the '64'ness working in Unity, along with the basic movement happening.