No possibility to start or end the game with the usual keys in the main screen just after start. It took a while until I accidently hit arrow keys and seen this hat moving. And only got to start the game while trying to get rid of the hat after getting annoyed over not being able to start the game. Usually I do crtl+alt+del and kill the process before doing that.
It felt like I was running too long distances without anything interesting to do or to see when outside the house at night. The idea with the light just around the character is good. But seing at least a bit of the surroundings would be better, since there is nothing to do and no monsters hiding anywhere.
When I got the rod(?) from the old man, it seems that it just disappeared. At least I could not find it anymore nor could I do anything new or more powerful. I felt pretty powerless and could not do a thing in the world.
Then I got into a circus-tent that is supposed to be a dungeon. The door of the first room closed behind me and since I had nothing to fight the skeletons in there I had no chance but to let myself die.
Positiv was the nice background music. The game resembles the map design of Zelda 1 (FamiCom/NES) a lot. Well, maybe there will be a lot of mechanics in the future but actually I can not do anything of importance in this world. So there was no real play testing.
If you can get rid of all these points that can annoy users or hinder them playing your game and add some spells or possibilities to really interact with the games world (not just stun an opponent for 1 second), I can image that would be a fun-to-play RPG. And play-testing would make more sense.