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Mundo the Apprentice, Zeldalike for Mac and Windows

A topic by tlomdev created Aug 04, 2020 Views: 271 Replies: 2
Viewing posts 1 to 2

Hi everyone,

I've been working on a zeldalike that I'm really proud of and I think it'd appeal to some good number of people, just I need to show it to them somehow  Shrug

I'd love some play testers and comments on how to improve the game. Biggest things that stuck to you that you'd keep and you'd like to change.

You can download the game here:

https://tlomdev.itch.io/mundotheapprentice

Don't hesitate to message me on twitter or by mail. Thanks for playing the game.

No possibility to start or end the game with the usual keys in the main screen just after start. It took a while until I accidently hit arrow keys and seen this hat moving. And only got to start the game while trying to get rid of the hat after getting annoyed over not being able to start the game. Usually I do crtl+alt+del and kill the process before doing that.

It felt like I was running too long distances without anything interesting to do or to see when outside the house at night. The idea with the light just around the character is good. But seing at least a bit of the surroundings would be better, since there is nothing to do and no monsters hiding anywhere.

When I got the rod(?) from the old man, it seems that it just disappeared. At least I could not find it anymore nor could I do anything new or more powerful. I felt pretty powerless and could not do a thing in the world.

Then I got into a circus-tent that is supposed to be a dungeon. The door of the first room closed behind me and since I had nothing to fight the skeletons in there I had no chance but to let myself die.

Positiv was the nice background music. The game resembles the map design of Zelda 1 (FamiCom/NES) a lot. Well, maybe there will be a lot of mechanics in the future but actually I can not do anything of importance in this world. So there was no real play testing.

If you can get rid of all these points that can annoy users or hinder them playing your game and add some spells or possibilities to really interact with the games world (not just stun an opponent for 1 second), I can image that would be a fun-to-play RPG. And play-testing would make more sense.

Hi,

I'm really sorry you stumbled a lot of annoying issues but thanks for playing it on through even with those at hand. 

I did put a small introduction but it's inside the farthest room that belongs to Mundo's teacher in the tower. Other than that it's only in the itch.io page but I was guessing that it might've been a bit vague in the game so I should make it more visible.

If you ever play the game again you can use Z button for the staff after you get it, X button for spells(only star spell is free others need reagents) and C button for the item you find in the first dungeon with the tent you've been.

And you change spells with holding Tab and one of the directional buttons since there are only 4 spells in total, up is star, right is bomb, left is crystal arrow and down is moth spell, but your staff interacts with spells and you'll be able to upgrade them in the future.

Also everything's done by me except background music, that's my friend, and layouts are really similar to Zelda to make people kinda feel familiar but they're definitely not final and there's one secret where you can upgrade your staff to sword that's again similar but will be way different in the final version of the game. Also statue you find creates save point when you hit it with your staff but it works a bit wonky now so it's only for show.

But thanks for replying and telling me your thoughts, it kinda shows me that even with all the annoying time you had(with apology) you found it interesting enough to play around and tell me which makes me really happy.