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Today was less visual, though I did make some tweaks along the way. Today was mostly about transitioning between the mission select and playing levels. Some Main Menu UI additions for the options and game slot screens. There's mission start and mission end screen now too. The first sound is in too, a gunshot plays now. Some tweaks. Too much time spent setting up npc animations. Still lots to go. Most important thing to do next is to add a few new bad guy types (drones) so that the gameplay is not just, run through level, click to shoot when a guard shows up on screen.