Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thanks for your feedback!

How about the level difficulty ? Was that okay (like some retries before succeeding different parts of the levels) or too difficult?  


I like your game, the art is really good. 
Some small notes on things I did see:
-  I feel like the jump height in the past is really low compared to the beginning
- You could maybe speed up a bit the dialogue box, the text appears quite slowly on my side
- Enemies are quite far away from each other and when we hear the sound we don't know where they are. I knew that one was behind me only when I saw the life of the friend going down, maybe you should had a direction indicator. You could also had a life bar to ennemies, we would then now that we are actually hitting them.
- When you click on a button (continue button for example), the shoot animation is playing. You should consider adding a raycast system to now if your clicking on UI and if so not play the animation.

In any case, it's pretty dope what you and your team did in a week ! Good job !

2 level hard i think(when you must use ability to complete level) but remain parts of game is good.

if i add 3d sound you cant hear sound if you far away but i thinked that players is more interested in reading dialogues(i write in note that 3 killers must kill his friend but however, there were only two of them :D )

Can i make dialogues more readeble or more interesting?

I see, 

For dialogues I'd say what I told you previously, just make the text appear a bit faster. It would give more dynamism to text I think. 
Also maybe you can change the color of the important information so that it's more catchy and people would remember better. (like the three killer thing i didn't remember ahah)   

Ok thanks