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Raphlette

21
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1
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5
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A member registered Jul 28, 2020 · View creator page →

Creator of

Recent community posts

Hey there ! Thanks for your feedback ! 
I created an advice notice to explain how to pass the difficult parts of each level, you should check it out ! Maybe it will help you pass the passage where you gave up :D

Sure :)

That strange the particule system should be looping, I'll check that.
That's a good idea I'll work on the keybind if I update it :)  

Thanks for your feedback mate ! I'm quite happy about this level design. 
I created an advice notice to explain how to pass the difficult parts of each level, you should check it out ! :D

I'll definitely check your game :)

Thanks for your feedback ! I appreciate ! 
I actually wanted to focus more on level design than on adding plenty of mechanics.  But I will definitely consider it, if I decide to update it after the jam. 

I love the art of your game. Simple and easy to understand ! Nice game :)

Thanks !

Your game looks awesome too ! I'll play it later in the day, because I think I'm too tired right now to understand puzzle games, but you guys picked my curiosity with your game ! 

Thanks ! I like it when it's a challenging ! Next levels are out if you feel like playing through the all game :)

I'll check your game later in the day. From the screenshot the artwork looks super nice and I'm really interested in playing it but I definitely lack of sleep right now.

I like how the music fits well with your game ! Is the enemies position aleatory on some levels ? 

Thanks man I appreciate ! 
On the first version, the colliders of the plane where a bit to big  causing unplanned collision ahah
The full version is up if you want to try it out !  

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One might puit down to the old saying: Great mind think alike. :D

Thanks I appreciate ! :D
Such comments remind me the reason I stayed up all night in order to finished everything up. 

Adjusting the colliders of the plane was on my list when I encountered some unwanted collision myself.

If you feel like the rest of the levels are now disponible ! And the music theme is here ! 

Thanks ! It wouldn't be funny without a bit of challenge isn't it ? 

No worries, you couldn't know !
FYI, the keys in French and English keyboards are not in the same place. Imagine playing a game and the keys to walk are in zqsd position instead of wasd position on English keyboard. So usually I switch keyboard language when you can't change the key directly in game and switch in my head the position of the keys, than the "z" for me becomes "w". However, for your game I don't even know where some of the keys could be  on the English keyboard like [ for example. 

You shouldn't really even consider it as something to care about, it's French people fault by decided to get a different keyboard than the rest of the world ahaha    

Actually it's the first thing I checked, and I was already at 10 the lowest sensitivity :/
It's certainly fine for majority of people, I'm just not used to it. Or maybe I just  lack of sleep so I will try again tomorrow and see. :) 

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Thanks for your feedback man !  Animation was a kind of my last preoccupation ahah

For your game, I really wanted to play it because I love Celeste and it's mechanics, thought of working a project like that before switching to RE-WIND (the movement didn't felt good). Anyway, I am super disappointed that I can't play as I have a French keyboard and switching  in my head the keys' place to find the corresponding one on English keyboard is too difficult  :(

However from what I saw of it the art is awesome and your Celeste-movement and jump are really nice ! ( That correspond to the only English keys I succeed to figure out ahah) 

So my feedback ? Make it French keyboard compliant and I'd love to play to give you a real feedback :D

Thanks for your feedback and ideas ! 

Post processing is planed especially when the re-wind is active. I didn't think of screen shake, that's a super idea, I will work on it ! 

I love the idea of your game and it is not easy as well, I don't think I succeed to do more than three tables in a row ahah
Otherwise, I believe you could add the score on Game Over view, cause in game we don't necessarily look at it as it's going quite fast between explosion. Also the sensitivity was a bit too high according to me.

Thanks ! 

I see, 

For dialogues I'd say what I told you previously, just make the text appear a bit faster. It would give more dynamism to text I think. 
Also maybe you can change the color of the important information so that it's more catchy and people would remember better. (like the three killer thing i didn't remember ahah)   

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Thanks for your feedback!

How about the level difficulty ? Was that okay (like some retries before succeeding different parts of the levels) or too difficult?  


I like your game, the art is really good. 
Some small notes on things I did see:
-  I feel like the jump height in the past is really low compared to the beginning
- You could maybe speed up a bit the dialogue box, the text appears quite slowly on my side
- Enemies are quite far away from each other and when we hear the sound we don't know where they are. I knew that one was behind me only when I saw the life of the friend going down, maybe you should had a direction indicator. You could also had a life bar to ennemies, we would then now that we are actually hitting them.
- When you click on a button (continue button for example), the shoot animation is playing. You should consider adding a raycast system to now if your clicking on UI and if so not play the animation.

In any case, it's pretty dope what you and your team did in a week ! Good job !

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Hi guys, here's my first ever game !

https://raphlette.itch.io/re-wind
Password is: Wind


There is for now the Introduction levels of the game and the first level only, I will add the next levels through the day as well as the audio and the music theme.
Don't hesitate to give me your feedback and to share this game with your friends, I need as many people to play Playtest !

I'll be please to also playtest your games !