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(2 edits) (+1)

I finished the first 4 levels.

I like the art and the concept. I do have a few spots where I think some things could be polished.

1. When they are far away, I cannot always tell if I have memories active.

2. Some ways of getting memories seems a bit arbitrary. And is it me or do they also expire with time? That was not very clear.

3. It feels strange to lose all memories on death, and not just one. What's the point of having more than one?

4. It'd be nice to have a sound when you grab a coin.

5. This game could really benefit from some slight coyote time.

https://weckar.itch.io/ariadne

(+1)

Thanks for your feedback! I think you are right about the memories part, maybe there should have been a HUD indicator for how many memories there are left.

Memories do not expire with time, but if you collide with them they disappear. I did not explain that well, oops!

When hit, you teleport to one memory, which destroys it, I'm not sure why all the memories disappear for you. It didn't happen with me when I just played it to check.

It would benefit to have a sound for coins, and coyote time, those should be easy for me to update the game with, thanks!

(1 edit)

I think what happened is that the memories were overlapping each other, so that when I warped to one I instantly destroyed the others. A  logical result of not knowing the touch = bad mechanic.