Wow! I love all the puzzles that are in this game, the 3D aspect really removes the flatness other games like Professor Layton Series suffer from. I hope Group Name develops this game further, I would love to see all the ideas here brought to their ceiling!
JacobDWoodman
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Fantastic Model, used it in my game! https://jacobdwoodman.itch.io/robot-buddies
never mind, am able to export now using: https://github.com/Siccity/GLTFUtility
They really are lovely animations, good job!
I believe the Reverb option in Audacity(free sound editor program) simulates a room quite well: https://manual.audacityteam.org/man/reverb.html. Lovely singing voice btw!
Creepy! I loved the take on rewind using a music box and the clock.
The music from the music box was a bit startling, maybe turn it down and use an audio program like audacity to give it acoustics/echo so it sounds like it's reverberating off of the walls of the room. Otherwise, I love games that take the theme in a totally different direction!
Wow! This is a really ambitious game, and what a fantastic concept! Though some of the text can be hard to read at times in first person, I enjoyed exploring the levels and seeing different dialogue throughout the game. The controls are a little hard to get right, but it's clear this game is more about the experience, which is certainly delivers well
A pause menu would have been a good idea, I'll have to work on that next time I do a jam, thanks!
There is no key for rewinding, it's a sort of replacement for your health-system. You can actually jump right onto the boxes in level 3, and the infinite pit is a mistake I will fix shortly... :p
Added a coin sound effect too, hope it's alright!
I liked your game as well, the sound effects made it quite satisfying to play, although it was hard to know that I had to deliver the tapes to shelves that were not on the screen.
Thanks for your feedback! I think you are right about the memories part, maybe there should have been a HUD indicator for how many memories there are left.
Memories do not expire with time, but if you collide with them they disappear. I did not explain that well, oops!
When hit, you teleport to one memory, which destroys it, I'm not sure why all the memories disappear for you. It didn't happen with me when I just played it to check.
It would benefit to have a sound for coins, and coyote time, those should be easy for me to update the game with, thanks!
Cool! I like the effects in the game, but maybe it would be good to have some on-screen indicator for which tables' food is exploding.
Not sure about being able to move around either, I usually stood in just one spot where i could see every table and didn't move much at all. Maybe the game could have been designed around being stationary?
But otherwise, it's a really cool concept and is executed very well!
https://jacobdwoodman.itch.io/memory-of-an-adversary
I didn't have any playtesters, and some sections of the game even got a little frustrating for myself, but I didn't feel like changing them(RIP :p). Originally was going to work with 2 others, but they lost interest and didn't take part with me, so I had about a day delayed start, hope it isn't too noticeable!