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I rushed through half of it to get the game mechanics down (and art, I focused waaaay too much on art and left level design for last which was a mistake). I didn't get to add sound effects so it sounds kinda dull. https://ninfar.itch.io/sea-of-artifice

Lesson I learned from this was to plan my levels beforehand. It was a great experiece though! Second game/game jam 

Yeah i struggle with this problem too!!! That's half the reason why my games end up unfinished !!(The other half is because i scope a little bit too big)

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Yeah, I scope too big as well (I wanted to add multiple weapons with upgrades for my second game jam as a solo developer lol), I think plannig the levels and the mechanics and drawing them on paper would help with this, as it would be easier to understand the project and the size of the scope ahead of time