more rework for camera will be awesome.
if you play Jagged Allience 2, i strongly recommend using 1.13 fan patch from Bear's Pit. it changes the game mechanics to maximize in every respect and reveal the potential of the game. usually JA2 fan speaks about it with patch. as vanilla state is rather pity. since it was one of the last Legacy of old Sir-tech company, it couldn't hold time till completion and released as if literally unfinished buisiness.
JA2 Bear's Pit mod patch (Stable)
http://ja2v113.pbworks.com/w/p...
Unstable but Latest
http://kermi.pp.fi/JA_2/v1.13_...
the input is rather complex if you compared with similar games in same genre, even with original X-com with OpenXcom applied. but once you got used to, you would notice how JA2 had born from incredibly rich springs of ideas as a tactical squad based strategy role playing. and the pacing of the game is really second to none imnho.
some russian JA2 follower games like 7.62 tried to become golden but all of them are just like a similar playing ground with raw materials scattered around.
Wasteland 2 tried to contain JA2's combat and gun systems, but it also failed for cutting too many edges. but the pacing was nearest to JA2.
Shadowrun Chronicles should be mentioned as remarkable hidden gem of tactical turn-based squad based role playing game the pacing wise. the point is, smooth playability in both of single/multi play. its rarest case in this genre. within the current new Shadowrun series, i have to say Chronicles is still staying in rather rough made state, but the pacing and mission based progression should be technically in the same scope of Depth of Extinction. the opinion from TRPG players of Shadowrun (veterans) are mostly divided by 2. "it's too simplistic" or "still somehow feels like more "Shadowrun" than other new ones". the persons of latter opinion got the real core of the game i think.