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(+1)

I love the concept for this! What I mostly enjoyed was the movement of the game. Despite having no animations, the movement still felt really smooth. That snapping camera/sound between the rooms was my favorite part regarding that. The only critique I have is that you can easily die just by touching the enemies (also sound starts bugging). I like the idea of having to avoid them physically, but because the camera is so zoomed in it can be pretty difficult. Hope you enjoyed your jam!

(reposted since I commented on the main page, whoops)

Thanks for the feedback.  I was going to implement knockback system when the player collided with the enemy(viceversa) but ran out of time.