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Take Your Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #695 | 2.960 | 2.960 |
Theme | #709 | 3.120 | 3.120 |
Innovation | #791 | 2.840 | 2.840 |
Game Design | #843 | 2.840 | 2.840 |
Overall | #861 | 2.827 | 2.827 |
Audio | #891 | 2.560 | 2.560 |
Graphics | #994 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player is stuck in a dungeon where monsters suck your time/age so you need to take back your time by slaying the monsters
Did you write most of the code yourself and made all the assets from scratch?
Yes, I did all the coding and my friends helped me for the music and sprites
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Comments
Nice game though
The controls and the visuals were very good. Some variety to the game would definitely make it much more interesting. The Audio was also very good. I would recommend creating different types of enemies and some variation to the rooms like various obstacles. Apart from that, awesome job on the game.
Could please take the time to rate my game too? It would mean a lot to me.
I like how smooth were the controls and the idea of the rewind being that you have to take back your age is cool, but there were some things I didn't liked, the map generation usually gets you stucked, like, you can access 2 or 3 rooms but no more, so the player age for ages (xD). Sometimes the enemies appear in your facem it happens to me when I started the game and I didn't know what to do, also would be a good idea to add some text on the first rooms that says "Move with WASD and Left click to shoot", and sometimes, when I went to the rooms on the left the camera didn't followed me e.e
But the idea has a good potencial, for example, you can have diferent powers or ranges if you are younger or older c:
I'm a big fan of your take on the "rewind" theme here. Character movement is smooth and responsive, and the character's changing appearance based on age is a nice touch. However, there are a number of bugs that affect the playability of the game. Sometimes I will spawn in rooms with no exit, or on top of enemies. A few times the colors were inverted and the screen flashed red. The camera is snappy and clean, but a little slow- sometimes I'll run into a room straight into a bunch of enemies because I couldn't see them (maybe have a time frame of a second or two where you can't move once you enter a room to compensate for the camera pan). Sound effects also play multiple times when you run into an enemy. I will be sure to play your game again once any updates come out though, I think you've got a good prototype here! If it's not too much trouble, I would love to see a review on our game as well if you have the time!
I'm currently fixing all the issues. I will post an update right after this jam ;)
Rather short :P
This is a really unique concept for a game and it really fits with the theme. The AI is really well made and i like the balls style enviroment. This might be a really unique game for mobile. Overall, awesome game, 10/10 good job!
Thanks, Im really glad that you enjoyed.
This was a cool game but I was never able to beat it. I'm not sure if I was unlucky or just missing something but every time I played there was no exit. I also experienced a glitch a couple times where the camera would either move two squares instead of one or just not move at all and I would be unable to see my character.
Thanks for the feedback. I'm currently fixing all the problems. And I will post an update right after this jam.
I love game like binding of isaac, I noticed your inspiration right there. The concept is really good, fits the theme. It was actually one of my first ideas to the game jam and you made a good work implementing this!
However, it needs to be polished, sometimes I spawn right next to enemies, some other there is no doors on the block I spawn.
And I also don't know how to open doors, there is no enemies at all alive and still locked in the cube!
Overall is a cool game with a cool idea but consider fixing more bugs in a future update! Nice job friend.
Also, check my game if you can, you would like it! Leave it a comment and a rating as well!
Thanks for your feedback. Glad that you enjjoyed. Im currently fixing the bugs. And I will post an update right after this jam
Its a good concept, I think i got a bad map I couldn't get out of like 5 rooms and sometimes when I walked into a room the enemies would spawn on me. I did really like the face of the character :)
good One Bruh
but :
-your map generation some time wont work (closed area)
Thanks for the feedback. But can be more specific?
some times i found my self stock in closed room or 2 room and there is no exit
I love the concept for this! What I mostly enjoyed was the movement of the game. Despite having no animations, the movement still felt really smooth. That snapping camera/sound between the rooms was my favorite part regarding that. The only critique I have is that you can easily die just by touching the enemies (also sound starts bugging). I like the idea of having to avoid them physically, but because the camera is so zoomed in it can be pretty difficult. Hope you enjoyed your jam!
(reposted since I commented on the main page, whoops)
Thanks for the feedback. I was going to implement knockback system when the player collided with the enemy(viceversa) but ran out of time.
None of the enemies ever spawned for me.
Can you provide a screenshot?
Fun idea and a fun game :)
Cool game, congrats on the jam! Rated
Loved the Audio and Aesthetic. Had a good laugh when I noticed I my character also gets older and older. The big problem is, that you can get stuck in a Dungeon. Would love feedback on my game also <3
Thank you for your feedback. Note that you need to defeat the enemies inside before leaving the room
A great and fun concept!
The limited field of vision and wonky level generation limits the fun a bit though.
I also encountered a case where the player wasn't visible and just took damage till he died.
Thank you for your feedback. I also noticed that recently (thanks to your feedback). When I tested it in Unity it works perfectly. I haven't noticed it in my build file when I playtested it.
Nice game! I feel like the generation could be better (there's an instance where I spawned in a single room with no way out), but then again, this is your first game and it's still pretty fun.
Thanks! I totally agree with that.
Sometimes you spawn inside enemies or in two rooms that only connect to each other. But when you do get a good spawn, it feels pretty good to play, well done. I also like the mustache on the player, very fancy.
I will surely put that on the list thanks btw!